Succubus Connect – Full Walkthrough and Guide

This guide for Succubus Connect contains a full game walkthrough, as well as a number of other mini-guides on in-game things.

Introduction

Welcome to Succubus★Connect!, a lewd deck-building card battle game with light RPG mechanics. You play as Yuina, a girl who loves her non blood-related big brother Yuuki a lot (maybe too much), to the point that she travels to the World of Succubus (an alternate reality populated by succubi and very horny men) for the sake of learning the skills she needs to claim her beloved.

This guide will assume you are playing the game on the “Easy” difficulty setting. There is no benefit to playing on “Normal”, though some may find the game too easy otherwise. One thing to note – the English translation of this game is not perfect. In particular, a lot of things are translated inconsistently (for example, SQ6 is referred to as both “Mysterious Medicine” and “Mystical Medicine” in-game). For my part, I did my best to stick with one translation for each thing to make it more intelligible, but just be aware that sometimes what the guide calls something may not match what it is called in-game.

Controls + Game Mechanics

Z: confirm, hold to skip dialogue
X: cancel, open menu
Shift: Walk/dash, hide dialogue window
CTRL: Skip dialogue (including unread)

There are two main gameplay modes you switch between. In the RPG mode, you move around the overworld, interact with things, and can open the menu to change your settings or equipment. In the battle mode, you select which cards you want to play to attack your opponent in a turn-based system.

The in-game instructions are pretty good. Some things you may miss:

  • You can control the game using either your mouse or keyboard in RPG or battle mode.
  • Highlighting a character will show descriptions of any states affecting that character.
  • You can press X to access a mini menu that allows you to use items or attempt to escape. One item can be used each turn.
  • Your deck will consist of your base cards, one of each card added through the Skill Tree, and up to 6 additional cards from your inventory added via the Equip screen.
  • Cards cannot be permanently removed from your deck or upgraded, so taking too many skill upgrades can water down your deck.
  • While the damage from lust attacks can be negated with shields, your Heat Level will go up regardless.
  • MAX Heat Mode will last for two turns and go away on its own. While active, enemies will use more powerful attacks and your own stats will decrease. Ending a fight while in MAX Heat Mode will remove all your Heat Level.
  • Outside of combat, Heat Level can be decreased using items or sleeping at the inn.
  • All sexual cards (indicated by a heart in your inventory or a multicolored card background) will increase your Tension by 1 when played.
  • In-fight animations are skippable by pressing Z or left-clicking.
  • Status effects do not stack, they each have a set value. Rather, using a status effect again will increase the duration it lasts for. You can apply multiple statuses to the same target though.
  • Unless you have a particular combo you are trying, sexual action cards tend to just be objectively better than similar normal attack cards and should be prioritized. They also fill your Tension meter which helps you use your Succubus Transformation more often.
  • If having only 3MP seems tough, don’t worry. This goes up later. You will have 4 MP for most of the game, and eventually get 5 near the end.

Entering Succubus Mode has a variety of effects:

  • Changes your appearance,
  • Increases your ATK and DEF significantly,
  • Increases your MP by 1,
  • Causes you to discard any cards remaining in your hand and draw 5 cards (you will not draw 6 with the SPIRIT TIARA),
  • Switches all of your sexual cards for their Succubus version (stronger but doesn’t count towards your card use totals),
  • Adds the Succubus version of any missing sexual cards to your deck,
  • Lasts for a couple of turns before wearing off.

Some additional general tips:

  • Make sure to return to Este to collect rewards from the Manor of Accomplishments and the ninja guy when they are available.
  • Skill Points (SP) have diminishing returns. While many of the cards you can get from SP are powerful, they also fill your deck and reduce your chances of drawing other cards you may need more. Past a certain point, investing more SP can actually weaken your deck. Passive bonuses are kind of a freebie, but be careful when adding new cards.
  • Throughout the game you will get many more SP than you need to complete a full build.
  • A little medallion appears next to skill tree rewards you have unlocked already.
  • When upgrading your skill tree to a new tier level, you need to unlock the tier level manually (intermediate, advanced, succubus, queen), but it costs no SP to do so.
  • Do side quests when they are available to earn extra rewards. You have to do them all anyway, so there isn’t much point in powering through the main questline.
  • Harvest all of the gathering nodes you see, unless you are revisiting an early area you don’t need materials from anymore. You can get a lot of good stuff from alchemy, and some materials get used a lot.

Main Quest 1. Encounter

Current goal: find the forest exit.

After you wake up, you are in a forest. Proceed north (the crystal here will restore your HP) and go to the next area.

After the cutscene, harvest the plant with the bag symbol over it. The bag symbol means that the object can be interacted with for a random drop – grab these whenever you see them. If you leave an area and return to the overworld, these gather points will respawn. There is also a chest across the river – chests contain fixed, one-time rewards. Go west and cross the stones, then open the chest you saw before for 20 G. Follow the purple light north to the next area.

Follow the path north to encounter our first enemy. Follow the tutorial to make that slime regret everything. Enemies give you Gold (G) based on their level, and can drop other items depending on what area you are in. Interact with the sparkle on the ground to pick up 1x PUPPY EYES card. Equip it if you want (it’s pretty good early on). Follow the red arrow south to find a clearing – defeat the enemy and open the chest for 1x HUG card. Return north and turn east at the fork to find a crate with 1x LIFE POTION. Return to the fork and follow the path to the next area.

On the south side of the lake, there is a hidden path next to the trees leading to a crate with 1x MANA POTION. Cross the boards to get to the north side of the lake (the crystal restores your HP). When ready, go north and select “Go Forth” to proceed.

After the cutscene you will be in a battle with a blonde guy (let’s call this enemy type a Potion Guy). In this fight, enemies will use lust attacks, indicated by a heart. After attacking them a few times and achieving nothing, your new friend will help you out and unlock your Tension gauge. When your Tension is maxed, the SUCCUBUS TRANSFORMATION card will appear in your hand (it will be added to your hand each turn until used). Use your new powers to waste this creep.

Main Quest 2. Training Begins!

Current goal: find Level 1 men and seduce them.

After regaining control in the Town of Este, you will gain the Seduction Reference Book. You can view it from your menu. It shows the stats and approximate location of all seduceable males in town.

First, let’s do a run-through of the town. To the south is the entrance/exit – going here will send you to the overworld. There is also a crystal there that restores your HP. The town consists of 3 horizontal cross-streets and one main north-south road going from the main gate. Starting on the west-most end of the southern cross-street (closest to entrance), proceed east. The second house you see has a chest with 1x MUSIC BOX OF OBLIVION. The next building has stairs leading to a side entrance (you should see an exclamation point). For now, the ninja in here wants nothing to do with you (seduce one man first). Whenever you have used a new sexual technique 15 times or more, you can visit this guy for 1x GUIDE OF GROWTH (6 in total). You can check your totals from the main menu – it counts the cards you play in combat (not in succubus mode), and the actions you take after seducing a man in Este.

Leave the nice ninja alone and keep going east. The first house past the main road has a chest with 1x LIFE POTION. Keep following the street east, in the far SE corner is a chest with 2x COLORFUL GUMMY. Enter the building here. The library has a chest with 1x SECRET SUCCUBUS POTION. Follow the road north to the second cross-street. There is nothing to do in the small house with the Boy LV2 for now.

Starting from the Merchant LV5, go west now. The first door is locked until much later in the game. The second building is the bar. There are a lot of mid to high-level seduction targets in here for later, for now, go north up the stairs, then east to find a chest with 30 G. Leave and keep going west – skip the door with the exclamation point for now (it is the Tool Shop). The next door is the inn. Some more seduction targets here. To the east of the fireplace is a chest with 1x SECRET SUCCUBUS POTION. In the NE corner of the room are three guest rooms – the middle one contains a chest with 1x DREAM COCKTAIL. You can talk to the innkeeper to restore your HP and Heat Level for free – for now, leave.

There is a small plaza with a well – jump down. Welcome to the Manor of Accomplishments. Everytime you complete an Achievement (listed on the main menu) the corresponding chest in this room will open, allowing you to take the rewards. You can check unopened chests to see what the rewards will be. For now, you should have unlocked a chest for the “Transform!!” achievement – go ahead and grab 1x SECRET SUCCUBUS POTION. There is a bug here that causes checking the unopened treasure chests here to count towards the “Treasure Hunter” achievement. You can grab that as well if you want. Make sure to revisit this place and the ninja whenever you have available rewards to claim them. Climb up the rope to leave.

The Suspicious Man LV1 here is our eventual target, but ignore him for now and go north through the alley to his right. Continue north and enter the stables. Go through the door behind the Gentle Man LV12. Open the chest back here for 3x GUIDING THREAD. There is another chest to the east here, but an Obstacle Man LV11 is guarding it so head back for now.

From the street in front of the stables, go east until you find a park with a fountain and a chest with 40 G. From the chest, follow the wall east, then cross the moat north and follow the path west. Eventually you will find a chest with 1x GUIDE OF GROWTH.

Now that we’ve gotten everything we can for now, return to the plaza with the well and the Suspicious Man LV1. When ready, talk to him to initiate the adorkable seduction attempt. Your victory will earn you EXP. EXP is earned from clearing sub-quests and seducing men in Este. You need to earn all possible EXP to reach Succubus Level 20 and clear the game. Remember to assign your Skill Points (SP) when you level up.

If you want, you can visit the ninja to unlock his questline, though you probably won’t be able to claim any rewards yet. For now, let’s put off the main quest and visit the Tool Shop in the center of town.

After entering the store, the shop window will pop up. After looking around, exit to talk with Ishay and receive 1x WHITE RIBBON. After you end up outside, return to the shop and interact with the cauldron. This cauldron allows you to do alchemy, combining your materials (and some G) to make new items. Exit the shop (you may need to enter and exit a few times) to trigger the sub-quest.

Sub-quest 1. Working Men

Current goal: go to Gaia Mine.

When ready, exit the town via the south gate and go to Gaia Mine.

Current goal: “relieve” 5 miners.

You are on Gaia Mine 1F. Go east to open the chests and get 1x GUIDING THREAD and 1x COLORFUL GUMMY. Make sure to grab any gathering nodes you can – the resources here will be immediately useful for alchemy after the quest. Interact with the first mining cart and go down the tunnel to Gaia Mine B1F.

Take the next cart across the chasm, then go south to find a monster guarding a chest. Open it for 1x PHEROMONE card. Go north to the next minecart, and follow the track to find stairs to a chest with 1x COLORFUL GUMMY. Keep going north to find a Miner LV3 next to a switch. Talk to him to relieve him (1/5) and have him move. Keep following the track to find a path up the hill, and climb up to fight a miniboss consisting of two Goblin Miners and an Orc. After you win, open the chest for 1x SEX TRICK GUIDE. Return back to the second mine cart. There are 3 switches along the track. Activate the first and second ones once, then get in the mine cart. After the ride ends, activate the third switch, then get back in the cart. Talk to the Miner LV2 to relieve him (2/5) then open the chest to find 1x MACHINE OIL. Use the minecarts to return to 1F.

Take the cart across the chasm and go north to find a broken mine cart. Use the MACHINE OIL on it to cross the chasm, then go down the tunnel to a different section of B1F.

Go west to find stairs to a higher level with more cart tracks. First, follow the tracks north to find a chest near the wooden barrier with 1x SECRET SUCCUBUS POTION. Return and follow the path on this level back east to find another set of stairs to a minecart. There is a hidden path in the east wall (marked with a blue arrow) that leads NE to a small room with a chest – open it for 1x WAIT-AND-SEE card. Return to the area near the cart and activate the switch, then get in the cart to jump the gap. Get in the second minecart to jump it to the lower level. Activate the switch on this leve, then get into the minecart to break through the wooden barrier.

Cross the wooden bridge to the east and follow the path to find an area with a Miner LV3 and a chest – open it for 2x COLORFUL GUMMY. Talk to the Miner LV3 and another one comes along – relieve them both (3/5)(4/5), then interact with the sparkle for 1x KEY OF THE LIFT. Use the minecarts to return to 1F.

Cross the chasm and head east to find a metal door. Use your KEY OF THE LIFT to descend to B5F.

Go east – there is a chest on the wooden platform with 1x HUG card. Keep going east to find a chest with 1x CLOVER NECKLACE. Go back and take the stairs down and follow the path to find a chest with 1x GAIA METAL. Activate the crystal to open a shortcut to the mine’s entrance. The boss is ahead – get prepared. The big guy is alone, but has powerful attacks and a big HP pool for this stage of the game. If you can stall him until turn 4, he gets a lot easier. Defeating him gets you 1x BLOW JOB card. After relieving the boss (5/5), the quest will be complete and you will return to Este. Visit the Tool Shop to see the results and unlock shop upgrade 1.

Main Quest 3. Training Begins! (cont.)

Current goal: reach Succubus Level 5.

After making any upgrades you want at the Tool Shop, you need to raise your level. You are currently locked out of going after any seduction targets over LV5, so use the Seduction Reference Book to find your desired targets. Also note that Boy LV2 is currently unavailable for seduction. When you have reached Succubus Level 5, a cutscene will play and Sukyu will assign a special task.

Main Quest 4. A Handsome Succubus-Hating Man

Current goal: explore the Dorias Mountain Range and meet with Balcan.

Might as well, so do whatever you need to do to prepare, then leave town and head to Mount Dorias. After arriving, go straight up the stairs. There is a hidden path to the right – climb down the cliff to find a chest with 1x SECRET SUCCUBUS POTION. Keep climbing until you see more stairs – take the path right to find a chest with 2x COLORFUL GUMMY. Return to the stairs, go up and enter the cave.

Follow the path until you go up some stairs, then go north at the fork to find a chest with 1x STAMINA RING+. Return to the fork and head east, continuing through the cave entrance.

Keep following the path. When you see the red arrow at the gap, move toward it to jump across. Open the chest for 3x SMALL SUCCUBUS CRYSTAL. Continue through the cave entrance to find a monster guarding a chest. Open it for 1x SYNCHRONIZATION card. Go through the south hole to return to the path you were on before. This time, continue on past the chasm jump until you find another cave entrance to go through.

Follow the linear path around and exit the cave to find yourself outside. Activate the crystal to create a shortcut. Go east and climb down the path to find a chest with 2x MAGICAL CRYSTAL. Go back and climb up this time to continue. The path goes NE, keep going to reach a new area.

Keep following the path up as you go NE and open the chest for 1x STOMPING card. When you see a rope near a cave entrance, go down the rope and enter the cave. Opening the chest will trigger a mini-boss fight against a tougher group of bandits with a Bandit Chief leading them. After the fight, check the sparkle for 1x BOTTOM’S GUIDE. Leave the cave, climb back up the rope, and keep going NE up the mountain until you see a chest and the path turns south. Open the chest for 1x SPIRIT CRYSTAL. Follow the path across a bridge. On the other side, go south through the woods to find a chest in a clearing – open it to find 1x BUNNY EARS.

Return to the bridge and go north this time up the wall and into the woods to enter a new area. Go straights and use the log to jump across the river and collect 50 G from the chest. Head east to enter a new zone.

Keep following the path – you will see a clearing to the east you can access with some gathering nodes. Be careful – stepping on the water in this clearing will drain 10 HP each time you step on it (it leaves you with 1 HP). Return to the path to find two crystals – the right one is a shortcut and the left one heals you. Go west to find Balcan’s campsite. Nothing here – enter the tent when you are ready.

Balcan is no pushover, though you do get to start the fight with max Tension thanks to him pissing Sukyu off. He poisons you, so speedrunning this fight is best. Anyway, once you beat him and watch some cutscenes, the quest will be over.

Main Quest 5. What Kind of Demon is the Queen?

Current goal: visit the Castle of Succubus.

After taking a brief pit stop in town to heal up and restock, exit the town and go to the “Castle of Succubus”. After entering and seeing a cutscene, you will find out about the dimensional barriers in the castle. There are 4 in total – they are unlocked at levels 5, 10, 15, and 20. Each barrier you break will open a new area in the castle with some treasure chests. For now, approach the first barrier and break it. Go straight and open the chest to get 1x QUEEN’S SECRET POTION. Next, go east to find a library – in the SE corner is a chest with 1x GUIDE OF GROWTH. Don’t worry about the bookcase you can interact with for now. When ready, leave the castle and return to the Town of Este. While the next main quest goal has been unlocked, there are now 2 side quests we can do, so let’s nab those first. First, enter the small house with the Boy LV2 (east side of town), and attempt to seduce him to start the next sub-quest.

Sub-quest 2. Game of Tag

Current goal: explore the town and find the boy.

The poor shota is doing his best to flee, but we aren’t having any of that, are we? The boy will run and hide in different locations around town, while you have to find people with exclamation marks to give you clues about where to find him. For starters, talk to the pink-haired girl next to you – the boy ran toward the square with the fountain. Go north to find him hiding behind the fountain and interact with him.

Unsurprisingly, he ran away again. To get the next clue, follow the road west past the Vigilante Captain and talk to the drill-haired girl. Find the boy in a cardboard box around the corner, just SW of the girl you talked to.

He runs again. The next clue is from the redhead in front of the bar. Enter the Tool Shop to see the boy talking to Ishay. After a scene, he runs again.

This time, talk to the blonde bunny girl right behind the Tool Shop. Check inside the bar to get dragged into a seduction battle with a random patron. The patron is a Vigilante enemy type. They have a strong attack that shields them, which is annoying. After you beat him, the boy is gone.

Go talk to the pink-haired girl in front of the boy’s house (the first person to give a clue). He is inside. Enter for a cutscene – when it is done, you will need to win a seduction battle against him. The boy is kind of a weaker version of the Balcan boss fight from earlier, with a lot of HP, beefy attacks, and the “Anti-Succubus Talisman” skill that drains your MP. If you fail here, you can restart the quest and will not have to do the whole chase over again. Once you beat him, there is a scene that you may want to skip if you are offended by this sort of thing.

Now that we’re done with that, there is another sub quest to do. Head over to the bar and go inside, then talk to the Master behind the bar.

Sub-quest 3. Helping Out at the Bar

Current goal: go to the Tool Shop and have a uniform made.

You need to go next door to see Ishay. Of course, it couldn’t be that easy – now you have to visit the beach cave to get some Golden Coral.

Current goal: obtain the Golden Coral at the beach cave.

When you are ready, return to the overworld and set out for the beach cave. Once inside, go west at the first fork for a chest with 1x SHIELD POTION. Keep going north to fight some enemies and find a chest with 1x RECYCLE card. Go back and jump across the pillars to reach the other side of the lake and keep following the path to the next floor.

Follow the path south until you reach a fork with a signpost. Take the path SW for now. Keep following the path until you see a chest to the east – open it for 1x SECRET SUCCUBUS POTION. Continue to find an enemy guarding a chest. This is a sub-boss fight against a lone Bouncer with very high HP. It will keep getting bigger until turn 6, when it self-destructs. Try to beat it before then (though in my test run it just blew itself up without hurting me), then open the chest for 1x BOTTOM’S GUIDE. Return to the fork and head east this time. Go north first and cross the water to find a chest with 1x BEASTLY DESIRES card, then return to the fork and keep heading east. You will see a chest to the side with 2x SNOW SHELL, grab it and continue. Activate the crystal to open the shortcut, then go into the hole.

You’re on a series of stone platforms over a lake. Go south to the first platform, then east to find a platform with a chest containing 1x WINK card. Return to the previous platform and go south this time. Go south one more time to find a path to the SE that leads to a staircase. Go up the stairs and keep following this linear path to find a chest with 1x BEAR PLUSHIE. Return to the last fork and go east this time – open the chest with 1x HERB POTION, then continue. Activate the crystal to open a shortcut, then get ready for the boss.

After you waste the boss, continue and loot the area to find 1x GOLDEN CORAL.

Current goal: deliver the Golden Coral to the Tool Shop.

Use the nearby crystal to return to the dungeon entrance, then go SE to leave. Return to Este, enter the shop, and talk to Ishay to receive your completed uniform and watch a cutscene and complete the quest, unlocking the ARMPIT JOB skill.

Main Quest 5. What Kind of Demon is the Queen? (cont.)

Current goal: reach Succubus Level 10.

With all open sub-quests completed, it’s time to raise that level. Remember to pick up any available rewards from the Manor of Accomplishments and the ninja and buy anything you need from the Tool Shop. After that, it’s time to drain some men. Refer to the Seduction Reference Book to find your targets. Note that there is no longer a level restriction for who you can go after, though some targets are locked to sub-quests you haven’t unlocked yet. When you reach Succubus Level 10, a cutscene will play.

When you regain control, your goal will update. For now, there are new sub-quests available, so let’s do them first. Remember you can visit the Castle of Succubus to unlock another area and get more rewards. Two chests there contain 1x SECRET SUCCUBUS POTION and 1x SEX TRICK GUIDE.

When you’re ready, go to Este and visit Ishay’s Tool Shop to unlock a new sub-quest.

Sub-quest 4. Stick Slimy Slithery

Current goal: go to the Tentacler’s Marsh.

I think we all know where this is going…when you are ready to go, leave town and head for Tentacler’s Marsh. You quickly find out what happened to the person Ishay sent you to look for, but end up taking on a new goal.

Current goal: defeat the Boss Tentacler.

This area is a little different from the dungeons you have seen previously. First, there are no sub-zones, just one large area, but certain parts are blocked by weird trees. Each tree is tied to a Tentacler miniboss of the corresponding color – defeat the miniboss to remove the tree. Finally, enemy behavior is different – previously, enemies would chase you when they saw you. In this level, enemies will appear when you get close, then follow a pre-arranged route. While they are fast, they can often be avoided if you want. Note that when you return to the area, the Tentaclers will be passive like the enemies you have defeated in other areas.

Go south, then SW to find a chest with 1x TENTACLE JEWEL. You can’t go farther this way, so go back and head east, following the wooden path to the south. Keep going south and jump the gap. Proceed west past the yellow tree (this is one of the trees connected to a miniboss of the corresponding color). Continue west to find two chests – the first one (to the north) has 1x SECRET SUCCUBUS POTION, while the second (south) has 1x ITEM CHECK card. Activate the crystal for a shortcut, then continue west for a cutscene. The boss is there, but just out of reach – you have to find a way to bypass the purple trees.

Go north up the vines, then NE to find the Red Tentacler miniboss. Defeat it to remove the red tree from the map (it was to the north). Return to the west, then go north through the trees to find a chest with 1x SUCCUBUS GUMMY. You can interact with the vine here to open a shortcut to the lower level. Go down the vine, then go north and climb the other vine to encounter the Blue Tentacler miniboss. Beating it opens a new path on the east side of the map. Continue NE here and open the chest for 1x POISON MIST card. Next, backtrack all the way to the top of the vine near where you fought the Red Tentacler. Instead of going north into the forest, go south this time along the edge of the cliff (the trees overhang the path, but it is there). Keep following the cliff path as it turns east to find the Yellow Tentacler.

Beating the Yellow Tentacler removes the yellow tree on the lower level, so we will get that later. For now, grab the nearby chest for 3x COLORFUL GUMMY, then continue north to find another vine you can lower. Do that, then continue north on the upper level to find the Purple Tentacler. Defeating it will remove the last trees and make the boss accessible. Grab the nearby chest for 1x CURSED SKULL. Return to the south and go down the vines, then cross the wooden path where the yellow tree was previously (you can jump the gap) to fight a miniboss encounter consisting of Purple, Red, and Blue Tentaclers. The Red and Purple ones are the most dangerous here, so try to take them out first (or use area-of-effect damage). After winning, open the chest for 1x SEX TRICK GUIDE. When ready, return to where you saw the boss for the final encounter.

After the cutscene ends, you will be back in Este. You may want to check out the Tool Shop – there are new crafting recipes you can complete now, and Shop Upgrade 2 has been unlocked, giving you easier access to some common alchemy ingredients. Make the rounds to pick up any unclaimed rewards. There is one more sub-quest available – to start it, go talk to the Vigilante LV18 on the north side of town. He has a particular vendetta against Succubi that are too horny – go visit the Tool Shop and craft 1x SUPER ★ APHRODISIAC with alchemy (you should have all the ingredients) to unlock the next sub-quest.

Sub-quest 5. Prison Break

Current goal: don’t drink the Super ★ Aphrodisiac in front of the vigilante group!

Sometimes, rules are made to be broken. Such is the fate of this next quest goal. With your potion in hand, leave the Tool Shop and proceed north to talk to the Vigilante LV18. When prompted, use the the potion to lose 1x SUPER ★ APHRODISIAC (it will ask you to confirm a few times). Unsurprisingly, you are quickly arrested.

Current goal: search inside the prison.

First, you need to get out of your cell. Interact with the boards covering the hole right next to you, then talk to the guard through the cell bars to lure him into your trap (maybe the vigilante captain had the right idea).

Current goal: try to get out without being noticed by the other guards.

Now that you are out of your cell, you need to find a way out. In the next section, you will need to proceed while avoiding the prison guards. The guards will light up tiles in front of them to indicate their line-of-sight, so make sure to avoid those. Most guards will see in a straight line, but some have a wider angle of vision. If you are caught, you will revert to the last checkpoint (the checkpoint will update as you progress).

First, leave the cell and head east down the hallway. There is a chest in the cell next to yours with 2x COLORFUL GUMMY. Follow the hallway south and check out the SW cell for a chest with 1x SECRET SUCCUBUS POTION. When ready, find the exit to the east.

There is a guard in front of you – to evade him, enter the cell to the north and dash east past him when he isn’t looking. When the hallway turns south, there is another guard to avoid, so go south. The hallway will turn west – there are two guards here that move in a staggered pattern. After the second one moves away from you, follow him, then run past the first guard’s back when he returns to reach the end of the hallway. Proceed south down the stairs.

This guard has a very wide field of vision. When he is south of the stairs facing to the west, dash down the hallway to the east to get past him. The next hallway is wide and split into two sections by a waterway. Keep moving east on the south side of the waterway, avoiding the guards when they face south. Near the end of the hallway is a bridge to the north side of the waterway with two guards patrolling. Cross the bridge and find a chest to the east with 1x SUCCUBUS GUMMY. There are small alcoves in the north wall that the guards cannot see into, so use those to get past the two patrolling guards. After getting past them, continue west and you will see a bridge heading towards some stairs to the north – cross the bridge, then immediately stop on the first tile (there is a small safe zone). There are two guards here with a wide field of view – the westmost guard will look east, while the closer one will look north up the stairs. You need to dash up the stairs to the north when they are not looking, so observe and time it.

After you make it up the stairs, continue north until you see some guards staring down a hallway to the west. You can get behind them, then take the hallway east – go south into the first cell for a chest with 1x APHRODISIAC POTION, then follow the hallway north. This hallway has openings in the walls – use them to bypass the three guards that patrol the hallway. At the end there will be a guard blocking the path north, so turn west and go to the next area.

Not much here, just a prison cell. Enter the cell and go through the hole on the north wall to enter a cave. Climb the rope on the north wall to escape.

Main Quest 5. What Kind of Demon is the Queen? (cont.)

Current goal: reach Succubus Level 15.

Now that you are done with the available sub-quests, it is time to get back to the grind. You have to seduce targets in town until you reach Succubus Level 15 now. Use the Seduction Reference Book to find your desired targets. Once you reach the target level, the quest will be completed.

Main Quest 6. Mysterious Succubus

Current goal: stay at an inn.

After reaching Succubus Level 15, Sukyu will prompt you to rest at an inn. Since you aren’t able to leave the town while this quest is active, you don’t have much choice. Head to the inn and speak to the Innkeeper to stay at the inn. Eventually, you will regain control in the inn’s guest room. Leave to overhear another conversation.

Current goal: go to the Spirit Forest.

You will end up outside the inn. When you are ready to go, leave the town and head for the Spirit Forest. After getting there, go north to talk to the spirit.

Current goal: ask the spirits for some hints and look for the way to the spirits’ house.

Go north to the next area. Each of the next areas is a maze with a different method for solving it. If you go the right way, you will hear a chime. Taking a wrong turn will sound a buzzer and drops you back to the beginning. For now, go north and talk to the spirit – they will tell you a hint if you give them 3x RUBY BERRY. You don’t need the hint – to skip the first maze just go down the path with the purple mushroom each time . Skipping will make you miss some enemies and items though. If you want to do it the hard way, pick any direction and explore until you have enough berries. If you go the wrong way enough times, you should end up at an area with a bridge and two chests – open them for 1x SECRET SUCCUBUS POTION and 3x RUBY BERRY. Leave this area to end up back at the beginning. Return north to the maze and give the spirit 3x RUBY BERRY to get the clue and get 1x SECRET SUCCUBUS POTION.

With the clue in hand, follow the path the spirit described to end up in Wiseman’s Path 1. Open the chest here for 1x SPIRIT SLINGSHOT. You can talk to the mushroom here and pay him 150 G to skip all the way to the end of the area (bypassing the second and third mazes). You can do this if you are in a hurry, but you will miss some loot. To continue, go north into Forest Maze 2.

The solution here is pretty easy one of the exits from each area will have a blue arrow (instead of red) – go that way . If you go the wrong way enough, you will end up in Fool’s Path 2. There is a chest here with 100 G. Talk to the spirit to get a hint for clearing the second maze. Leave the area to end up at the beginning, then use the hint to clear the maze successfully to reach Wiseman’s Path 2. Open the chest to the north for 1x PRE STRETCH card (it’s called PREP STRETCH in-game, but is identical to the PRE STRETCH card you get from the skill tree). Go north across the bridge and talk to the spirit. They wrote a memo with the solution to the next maze, but the memo was taken by the monsters. In the next maze, the monsters you defeat will drop pieces of the note to show you the answer (there are 3 in total). Go north to enter Forest Maze 3.

Each area here has 5 paths (north, east, south, NW and SW). To skip the maze take the paths in this order: SW, south, east, NW, north . To get everything, go north and fight the first enemy to get 1x TORN NOTE 1. Keep going to new areas until you find the second enemy and 1x TORN NOTE 2. Continue wandering until you find the third enemy – after beating them you will lose TORN NOTE 1 and TORN NOTE 2 and gain 1x COMPLETED NOTE. Look at it in your inventory for the solution. After going the wrong way enough, you will end up in Fool’s Path 3 – open the two chests here for 2x COLORFUL GUMMY and 1x ELIXIR. Leaving this area returns you to Wiseman’s Path 2 – re-enter Forest Maze 3 and use the solution to pass the maze.

After clearing Forest Maze 3, you will be in Open Space in the Forest. The boss is in front of you – first harvest the gathering nodes, then open the chest to the east for 1x LOCK-ON card. When ready, fight the boss. The best strategy here is to rush the main boss first, since the summons only give buffs. With the boss out of the way, climb up to the Treehouse and go inside. After the cutscene, you will gain 1x SPIRIT AMULET and complete the quest. Note that after returning to the Spirit Forest, you can skip any or all of the three mazes for free.

If you want, you can go to the Castle of Succubus to break the next barrier – there are two chests here with 1x BOTTOM’s GUIDE and 1x GUIDE OF GROWTH. Return to Este and collect any rewards you have available. You may also want to check out the Tool Shop since you have new alchemy materials. When you are ready, go to the locked house on the east side of town and talk to Suspicious Man LV15. Attempt to seduce him only to find out that your efforts are useless (the battle is unwinnable, so just skip your turn) and unlock the final sub-quest.

Sub-quest 6. Mysterious Medicine

Current goal: ask some questions at the Tool Shop.

To find out more about the Suspicious Man, go talk to Ishay at the Tool Shop to learn more about his…condition.

Current goal: go to the Orc’s Cave and gather the materials for Pregnancy Potion.

You are now tasked with gathering materials for this special potion. While two of the ingredients are generic, ORC’s SECRET ALE can only be found at the deepest point of Orc’s Cave. When you are ready, leave Este and head to the Orc’s Cave. Come ready for a fight – there are large numbers of moderate to high-difficulty enemies here.

You are now on 1F. Follow the path north and go up the stairs to find your first enemies. Continue until you see a bridge to the east – just north of it is a chest with 1x LIFE POTION. Cross the bridge and continue east. There is another broken bridge to the north you can jump across to find a chest with 1x WEIGHT REDUCTION card. Return and go south to find a room with a lot of enemies and two chests with 1x SECRET SUCCUBUS POTION and 1x GUIDE OF GROWTH. Leave and follow the path NE to find a tunnel to 2F.

Vision in this area is limited, so keep an eye out for enemies. Follow the path north until it opens up a bit. There is a chest to the north with 1x MUSIC BOX OF OBLIVION. Go south and descend the stairs, then follow the path north to find a cave with a sign next to it warning you of a dangerous dog. Go in and open the chest to fight the Cerberus miniboss. Opening the chest afterwards will give you 1x SEX TRICK GUIDE. Leave and return up the stairs, then follow the red arrow to jump across the gap. Go south, then cross the wooden bridge to the east to find a chest with 1x WEIGHT REDUCTION card. Follow the path NE and up some more stairs to reach 3F.

Follow the path west to find a small room with some enemies and a chest with 1x RIBBON, then continue following the path north. There is a shortcut crystal here next to the door to the boss room – activate it, then explore the area with the barrels to the east to find two chests with 1x LARGE SUCCUBUS CRYSTAL and 200 G. When ready, go through the door next to the crystal to enter the Treasure Vault. Interact with the only treasure chest you can in the room to fight the boss. Once you are done, open the chest for 1x ORC’S SECRET ALE.

Current goal: create the Pregnancy Potion.

Leave the room and use the crystal to exit the dungeon and return to Este. Go to the Tool Shop and use alchemy to make 1x PREGNANCY POTION.

Current goal: go and seduce men.

Or specifically, Suspicious Man LV15. Return to his house on the east side of town and enter to complete the quest.

Main Quest 7. Final Ordeal

Current goal: reach Level 20 and break all dimensional barriers.

We are done with sub-quests now, so the rest of the game is a straight shot. Make sure to claim any rewards you have and then get started seducing the rest of the targets in the Seduction Reference Book. You have to seduce all targets and complete all 6 sub-quests in order to get enough EXP to reach Succubus Level 20. To make the rest of the game easier, you probably want to get every all of the ATK+, DEF+, and SP books you can through alchemy, the shop, completing achievements, and the ninja. You should also have enough SP and materials to get any cards you want, so you should be able to assemble your ideal deck at this point. Remember you can use a MUSIC BOX OF OBLIVION to reset your SP if you got a card you don’t want anymore.

Anyway, once you have reached Succubus Level 20, collected all your rewards, and optimized however you prefer, leave Este and head for the Castle of Succubus. Once there, go north, opening any sealed barriers as you go and collecting those rewards, then break the Level 20 barrier.

Current goal: go to the deepest level of the Castle of Succubus.

Continue north and open the chest for 1x QUEEN’S SECRET POTION, then go up the stairs. Keep going up the stairs until you encounter a cutscene. You will eventually end up in a fight – there is no way to win, so just skip your turn twice to end it. Eventually the quest will be completed and you will find yourself back in Este outside the Tool Shop.

Main Quest 8. Soul Receptacle

Current goal: seduce 5 men at the bar.

Head over to the bar for another cutscene. Talk to any man in the bar to “convince” them to join your plan. After that, do the same thing for another man. You will be called up to the second floor. Speak to the group of 3 men to start a battle. Beat them quickly to “convince” them as well.

Current goal: go to the stone monument inside of Elpazo Forest.

When you finally regain control, you will be in the forest you started the game in and gain 1x SOUL RECEPTACLE. Go south down both stairs to enter the next area, then continue following the path south until you reach an area with a river. Cross the bridge, then travel west to cross the stones over the river and go north into a new area. Follow the path NW through here to reach a lake – cross the lake and go north to reach the monument (it’s the same monument from the beginning of the game, so if you remember how to get there that works too).

Main Quest 9. Final Battle

Current goal: prepare equipment and go to the Castle of Succubus.

You will be back in Este. Do whatever you need to get ready (buy/craft items, pick up anything you missed, etc.), then go to the Castle of Succubus and enter the front door.

Current goal: explore the Castle of Succubus and find the library.

Remember that bookcase that we couldn’t do anything about earlier? The time hath come. Go through where the first barrier used to be, then go east into the library. In the NE corner, interact with the bookcase that is darker than the others to reveal a path to the Vault.

Current goal: destroy the 2 gigantic Succubus Crystals.

Ahead of you are two chests and a crystal you can use to heal. Open the chest behind the crystal for 1x ELIXIR (I can’t figure out how to interact with the other chest). Go up the east stairs first. Enemies will ambush you as you climb – there are 3 fights that get successively harder (1x Incubus, 1x Incubus + 1x Red Incubus, 1x Red Incubus + 1x Purple Crystal). When you reach the top, activate the crystal for a shortcut and open the two chests for 1x SECRET SUCCUBUS POTION and 1x SEX TRICK GUIDE. Go forward to fight the mini-boss Baphomet. Beat him for 300 G, then interact with the green crystal to break it. Use the warp crystal to return to the “Fork in the Path” and go up the west staircase this time.

You will fight the exact same enemies on the west stairs as on the east stairs before. When you reach the top, activate the shortcut crystal and open the two chests for 1x BOTTOM’s GUIDE and 1x GUIDE OF GROWTH. This time, the mini-boss fight is against a group of smaller enemies (2x Purple Crystal, 1x Incubus, 1x Red Incubus). Beat them for 120 G. Interact with the crystal to break it.

Current goal: go to the Queen’s Room and defeat Lilim.

Use the crystal to warp back to the crossroads and use the crystal there to heal up. When you are done, return to the library. Leave the library and follow the path straight north back to the throne room. This time, you will be stopped after the first set of stairs by the Dark Knight. Focus on the two Purple Crystals accompanying him to end the fight.

After the fight, continue up the stairs to fight Lilim. She cannot take damage herself, so you will have to keep defeating the Villagers she summons. They are beefy and it is impossible to one-turn this, so come prepared for a longer fight (you can 2-turn it on easy, on normal it takes 4 turns minimum).

After you regain control, you will be in the Inn. Leave the room for a final cutscene and a very “touching” ending. After the credits play, you will be back in Este before the final boss fight with Lilim. Make sure to save to unlock the additional animations in the gallery.

Congratulations! It’s over!

Enemies Guide

Elpazo Forest (Rec. LV1)

Farm: Weird Mushroom, Magical Crystal, Slime Jelly
Slime
Blue in color. Very weak, usually just does basic attacks.

Cat Slime
Red with cat ears. Less durable than a normal slime, but hits harder and prioritizes lust attacks. It also debuffs your ATK. Take them out first.

Goblin
Green. One of the first real enemies in the game. They have more HP than slimes, use more powerful lust attacks, and can boost their own ATK power.

Gaia Mine (Rec. LV3)

Farm: Pieces of Burning Stone, Gaia Metal
Bat
Low HP, but reasonable attack and they come in large groups. They also debuff your shield gain. AOE damage cards are very useful here.

Goblin Miner
Similar to a normal goblin, but brown in color and will also use an ability that shields allies.

Orc
Red in color. Durable, and hits hard with lust attacks. They are usually the priority.

Big Boss (Boss)
Has a lot of HP, hits hard, and buffs his own ATK. If you can stall him until turn 4, his ATK and DEF will drop massively.

Mount Dorias (Rec. LV5)

Farm: Dorias Branch, Mold Mushroom, Flower of Dorias
Potion Guy
Blonde guy holding a potion. Lots of lust attacks, and can inflict Sensitivity Increase, which amplifies Heat Level gain. They can also heal themselves a little. Fairly squishy though.

Goblin Mage
Orange, with a staff and witch’s hat. Can buff self to do high damage on future turns.

Bandit
Tall guy with a bandana. Has basic lust attacks and can debuff your shield gain.

Bandit Chief
Big, shirtless guy with a red bandana. Has a lot of health – he will buff his allies, and also re-summons his allies if they are defeated.

Balcan (Boss)
Has a lot of HP and hits pretty hard. Luckily for you, he pissed Sukyu off, so you start out with maxed Tension. He can also shield himself, decrease your MP and inflict Sexual Poison on you, making you take damage each turn. Go fast and hard.

Beach Cave (Rec. LV9)

Farm: Snow Shell and Peach-Colored Shell
Jellyfish
It’s a jellyfish. They have a mix of regular and lust attacks that deal moderate damage, and are not particularly durable. They can cause Hypersensitivity, which increases damage taken, and can decrease your MP.

Sahagin
Looks like a blue goblin with fins. They consistently hit for moderate damage.

Bouncer
Looks like a big red slime. After wasting two turns doing nothing, they will use a very strong attack, so try to defeat them before then.

Kraken (Boss)
Big squid. Has high HP and hits for a lot of damage with its lust attacks. It also has combined attack/shield abilities – try to take it down fast with Succubus Mode.

Tentacler’s Marsh (Rec. LV12)

Farm: Dark Berry and Tentacle Jewel
Green Tentacler
The standard Tentacler enemy type. Their HP is on the lower end, but they have a lot of lust attacks and can increase your sensitivity, making Heat rise more quickly. Often found in groups of at least 2.

Red Tentacler
More durable than the green variety. It can buff its ATK and deals a lot of damage.

Blue Tentacler
Similar to the red kind, but uses an ability that gives it shields every turn. Since it is less aggressive, you can go after the other Tentaclers first.

Yellow Tentacler
A little weaker than the other Tentacler minibosses, but has an annoying ability that decreases your MP by 2 for 3 turns.

Purple Tentacler
One of the strongest minibosses so far, it hits hard, has more HP than the other Tentaclers, and inflicts Sexual Poison on you, which deals a set amount of damage for a few turns. The damage adds up quickly, so take it out fast.

Boss Tentacler (Boss)
Has a lot of health. On the first turn, it will Bind you, which inflicts damage every turn for the rest of the fight. It will use both the normal skills all Tentaclers have as well as the special abilities each of the Tentacler minibosses had. Look out for the stacking damage from Bind and Sexual Poison if you are trying to stall.

Spirit Forest (Rec. LV15)

Farm: Spirit Crystal and Ruby Berry
Red Bat
Stronger version of the bats you fought in Gaia Mine. They will spam a lust attack at you and show up in small groups. They can also inflict Sexual Poison on you.

Treant
Small tree stump enemy that alternates between regular and lust attacks. It can inflict Hypersensitivity on you, which lowers your DEF.

Golem
High HP and uses a skill that gives shields to all enemies. It also hits for high damage.

Incubus (Boss)
Purple demon with high HP – on its first turn, it summons a Purple Crystal and a Blue Crystal. Uses high damage lust and regular attacks. Since the summons do not do damage, go for him first.

Purple Crystal
Has high HP and will give shields to its allies.

Blue Crystal
High HP and gives Excitement to its allies, which increases their ATK.

Orc’s Cave (Rec. LV18)

Farm: Orc’s Ale, Orc’s Coin
Orc
These are the same red orcs from Gaia Mine, but at a much higher level. They will attack in groups, have moderate HP, and do medium damage (for this level). They can also lower your DEF. High-damage AoE spells are the best way to clear them.

Orc Shielder
Like Orcs, but green and carries a shield. They are a little more durable than normal Orcs and use a skill that shields their allies.

Cerberus
High HP and damage, and will inflict Confusion (decreases your ATK). It can also shield itself.

Orc King (Boss)
Large blue Orc with very high HP and moderate damage. He has a skill that allows him to attack and shield and can buff himself to do very high damage.

Castle of Succubus (Req. LV20)

Farm: none
Incubus
Weaker versions of the Incubus boss you fought before. They have similar HP and damage to Orcs. At this point, they should die pretty quickly. They can also drain your MP and shield themselves.

Red Incubus
Beefier Incubi that also have a charge ability that will make them do VERY high damage on the following turn. Beat them up quickly.

Purple Crystal
Support-type enemy that appears alongside other, more aggressive foes. They can heal and shield allies.

Baphomet
A purple goat-man with boss-level HP. At the start of the battle he will debuff you with Ultra Sexual Poison, which is like normal Sexual Poison except the damage per turn increases. He will also shield himself and has attacks that shield him also.

Dark Knight
The Dark Knight does not take damage – you have to destroy the two Purple Crystals with him first. The crystals will just kind of sit there and not do too much. The Dark Knight has strong lust attacks and a charge ability that makes his attack to VERY high damage, so beat the crystals fast. The fight ends immediately when they are both gone.

Final Boss Guide

Lilim (Boss)

Lilim has a lot of HP (300 HP on easy, 500 on normal) and cannot take damage from any source. Instead, each turn she will summon up to two Villagers to help her depending on how many are currently remaining (if she is alone, she summons 2, if 1 is left she summons 1, if both are left she summons none). The villagers have high HP (for a mob) and will use a variety of regular and lust attacks and can debuff you with Hypersensitivity. Defeating the Villagers will deal a fixed 80 damage to Lilim, so you have to defeat 4 Villagers on easy and 7 of them on normal. Lilim herself will attack you each turn for varying (mostly large) amounts of damage. You do have to be able to tank some hits if you are playing on normal, since even if you are playing 100% optimally and defeating both villagers each turn it will take you until turn 4 to beat her, so she can hit you at least twice.

  • The summoning effect just happens, and does not use her action for the turn.
  • Note that “start of battle” effects will not work on her summons, since they appear after the battle starts.
  • The first turn, she will use Aphrodisiac Dimension, which causes your Heat Level to passively increase each turn for the rest of the fight.
  • Don’t use “random target” abilities. For some reason they will almost always hit Lilim and do nothing.
  • When Lilim reaches a certain HP threshold, she will enter “Succubus Time!”. She will start using an ability that buffs ATK and DEF for all enemies.
  • Once you deplete her HP, the battle will end immediately.

Item Guide (Shop + Alchemy)

Shop Items

Note that some items (such as permanent stat books and potions) are limited.

From Start

Colorful Gummy (30 G)
Restores HP by 30%, not usable in combat.

Guiding Thread (2 G)
Allows you to return to the overworld from inside a dungeon, not usable in combat.

Herb Potion (5 G)
Reduces Heat Level by 30%, usable during combat.

Stamina Ring (25 G)
Increases maximum HP by 10 (equip).

Shield Earring (40 G)
Increases DEF by 1 (equip).

(Card) Mini Barrier (15 G)
Give shields (small, self), cost 0.

(Card) Power Guard (20 G)
Give shields (medium, self), cost 2.

(Card) Puppy Eyes (25 G)
Deals damage and Hypersensitivity +1 (small, target enemy), cost 0.

(Card) Miracle Charm (20 G)
Deals damage (medium, target enemy), cost 2.

Secret Succubus Potion (100 G)
Permanently increases maximum HP by 2.
Limit 1.

Sex Trick Guide (350 G)
Permanently increases ATK by 1.
Limit 1.

Bottom’s Guide (350 G)
Permanently increases DEF by 1.
Limit 1.

Guide of Growth (350 G)
Give 1 SP.
Limit 3.

Music Box of Oblivion (10 G)
Resets all SP.

Shop Upgrade 1 (Unlock after SQ1)

Aphrodisiac Potion (10 G)
Increases Heat Gauge to 100%, only usable during combat.

(Card) Restoration (70 G)
Reduces Heat Level (total, self), cost 1.

(Card) Hug (25 G)
Deals damage and Confusion +1 (small, target enemy), cost 0.

Shop Upgrade 2 (Unlock after SQ4)

Dream Cocktail (30 G)
Temporarily decreases your ATK and DEF, only usable during combat.

Slime Jelly (50 G)
Alchemy ingredient.

Small Succubus Crystal (50 G)
Alchemy ingredient.

Weird Mushroom (50 G)
Alchemy ingredient.

Large Succubus Crystal (200 G)
Alchemy ingredient.

Shop Upgrade 3 (Unlock after MQ6)

Secret Spirit Potion (500 G)
Permanently increases ATK by 1, DEF by 1, and maximum HP by 2.
Limit 1.

Alchemy Items

Like with the shop, some of the items are limited. Don’t plan on being able to farm Succubus Potions for infinite HP.

From Start

Life Potion (10 G, 1x Slime Jelly, 1x Weird Mushroom)
Restores 20% of HP, usable during combat.

Mana Potion (10 G, 1x Slime Jelly, 1x Magical Crystal)
Restores 1 MP during combat.

Shield Earring (30 G, 3x Magical Crystal, 2x Weird Mushroom)
Increase DEF by 1 (equip).

(Card) Hug (10 G, 2x Small Succubus Crystal, 1x Weird Mushroom)
Deals damage and Confusion +1 (small, target enemy), cost 0.

Super ★ Aphrodisiac (10 G, 1x Weird Mushroom, 1x Tentacle Jewel, 1x Slime Jelly)
Makes you very perverted (Quest item).

Secret Succubus Potion (50 G, 1x Large Succubus Crystal, 2x Mold Mushroom, 1x Flower of Dorias)
Permanently increases maximum HP by 2.
Limit 1.

Guide of Growth (50 G, 1x Large Succubus Crystal, 2x Mold Mushroom, 1x Flower of Dorias)
Give 1 SP.
Limit 3.

Alchemy Upgrade 1 (Unlock after SQ1)

(Card) Scratch (10 G, 2x Piece of Burning Stone, 2x Gaia Metal)
Deals damage (small, target enemy), then draw 1 card, cost 0.

(Card) Heart Arrow (20 G, 2x Gaia Metal, 1x Magical Crystal)
Give shields (small, self) and deals damage (small, target enemy), cost 1.

(Card) Deep Breath (30 G, 2x Flower of Dorias, 2x Dorias Branch, 1x Magical Crystal)
Restores HP (small, self), cost 2.

(Card) Pheromone (40 G, 3x Mold Mushroom, 2x Weird Mushroom)
Deals damage and Confusion +1 (small, all enemies), cost 2.

(Card) Heart Darts (45 G, 3x Peach-Colored Shell, 2x Small Succubus Crystal)
Give shields (small, self) and deals damage (small, target enemy), cost 2.

(Card) Guard Rush (50 G, 3x Snow Shell, 2x Magical Crystal)
Give shields (small, self) for each MP consumed, cost ALL.

(Card) Lip Rush (60 G, 1x Tentacle Jewel, 2x Dark Berry, 2x Slime Jelly)
Deals damage three times (small, random enemy); each hit gives Confusion +1, Hypersensitivity +1, cost 2.

(Card) Gigantic Charm (100 G, 2x Coin of Orcs, 2x Small Succubus Crystal)
Deals damage (large, target enemy), cost 3.

Charm Earring (50 G, 2x Piece of Burning Stone, 1x Gaia Metal)
Increase ATK by 1 (equip).

Charm Earring+ (300 G, 1x Charm Earring, 1x Large Succubus Crystal, 1x Tentacle Jewel)
Increase ATK by 2 (equip).

Shield Earring+ (200 G, 1x Shield Earring, 1x Large Succubus Crystal, 1x Snow Shell)
Increase DEF by 2 (equip).

Stamina Ring+ (100 G, 1x Stamina Ring, 1x Large Succubus Crystal)
Increase maximum HP by 15 points (equip).

Miracle Earring (250 G, 1x Large Succubus Crystal, 1x Charm Earring, 1x Shield Earring)
Increase ATK by 1, DEF by 1, and maximum HP by 3 (equip).
Limit 1.

Miracle Earring+ (500 G, 1x Miracle Earring, 2x Large Succubus Crystal, 3x Spirit Crystal)
Increase ATK by 2, DEF by 2, and maximum HP by 10 (equip).
Limit 1.

Pink Vibrator (200 G, 1x Tentacle Jewel, 2x Dark Berry)
Start battles in MAX Heat Mode, increase maximum HP by 30 (equip).

Spirit Slingshot V.2 (200 G, 1x Spirit Slingshot, 2x Ruby Berry)
Give Hypersensitivity +1 to all enemies at the start of battle, increase DEF by 1 (equip).
Limit 1.

Spirit Tiara (300 G, 1x Large Succubus Crystal, 1x Ruby Berry, 3x Spirit Crystal)
Draw 6 cards per turn, decrease maximum HP by 10 (equip).

Cat Punch (250 G, 2x Coin of Orcs, 2x Orc’s Ale, 2x Slime Jelly)
Each attack has a 20% chance of giving Hypersensitivity +1 (equip).

Orc’s Cudgel (250 G, 2x Coin of Orcs, 2x Orc’s Ale, 1x Weird Mushroom)
Increase ATK by 4, decrease DEF by 4 and maximum HP by 30 (equip).

Sex Trick Guide (100 G, 1x Large Succubus Crystal, 2x Dark Berry, 1x Tentacle Jewel)
Permanently increases ATK by 1.
Limit 1.

Bottom’s Guide (100 G, 1x Large Succubus Crystal, 1x Peach-Colored Shell, 2x Snow Shell)
Permanently increases DEF by 1.
Limit 1.

Secret Spirit Potion (300 G, 1x Large Succubus Crystal, 3x Spirit Crystal, 2x Ruby Berry)
Permanently increases ATK by 1, DEF by 1, and maximum HP by 2.

Mirror of Demon (200 G, 1x Large Succubus Crystal, 2x Dark Berry)
Decreases current HP by 30% of maximum HP, reuseable.
Cannot decrease HP below 1.
Allows easy manipulation of clothing state.

Alchemy Upgrade 2 (Unlock at start of SQ6)

Pregnancy Potion (0 G, 1x Orc’s Secret Ale, 2x Slime Jelly, 2x Magical Crystal)
Makes you appear pregnant (Quest Item).

Item Guide (Pickups)

All items that can only be obtained from other chests or other locations in the game world are listed here, along with their approximate locations and their description.

Potions/Single Use

Queen’s Secret Potion (Castle of Succubus)
Permanently increases maximum HP by 1.

Shield Potion (Beach Cave)
Gives you shields during combat.

Elixir (Various)
Fully restores all HP and MP during battle.

Cards

Wink (Beach Cave)
Give Confusion +3 (target enemy). Cost 1.

Stomping (Mount Dorias)
Give Hypersensitivity +3 (target enemy). Cost 1.

Wait-and-See (Gaia Mine)
Remove a card from your hand – next turn that card will be added to any other cards you would normally draw. Cost 0.

Beastly Desires (Beach Cave)
Next turn, give 3 MP and draw 3 cards. Cost 3.

Recycle (Beach Cave)
Add a card from the discard pile to your hand. Cost 1.

Poison Mist (Tentacler’s Marsh)
For the rest of the battle, each attack gives Sexual Poison +1, Exclude. Cost 3.

Synchronization (Mount Dorias)
Gives 2 Tension (self). Cost 1.

Item Check (Tentacler’s Marsh)
For the rest of the battle, draw 1 additional card each turn, Exclude. Cost 2.

Equipment

Clover Necklace (Gaia Mine)
Increase DEF by 2, decrease ATK by 1 (equip).

Cursed Skull (Tentacler’s Marsh)
Increase MP by 1, decrease HP by 15, decrease ATK by 3, decrease DEF by 3 (equip).

Bear Plushie (Beach Cave)
Give shields each turn (small, self) (equip).

Queen’s Crown (Manor of Accomplishments)
Maximum Tension at the start of each battle (equip).

White Ribbon (Town of Este)
Give Hypersensitivity +1 (random enemy) at the start of each battle (equip).

Proof of Endeavor (Manor of Accomplishments)
Increase MP by 1 (equip).

Cat Plushie (Manor of Accomplishments)
20% chance of each attack giving Confusion +1 (equip).

Spirit Slingshot (Spirit Forest)
Give Hypersensitivity +1 to an enemy at the start of battle, increase DEF by 1 (equip).

Ribbon (Orc Cave)
Give Holding On +1 (self) and Excitement +1 (self) at the start of battle.

Seduction Reference Book Guide

There are a total of 29 different male villagers in the Town of Este that you can attempt to seduce through battle. Note that in each of these battles, use of the SUCCUBUS TRANSFORMATION card is disabled, handicapping you somewhat (you can still earn TENSION for sex card you play). Battles vary in difficulty from 1 to 5 stars and each will reward you with EXP points, making them essential for leveling up, and clearing all of them gives you a total of two achievements. Some of the battles are story-locked until you reach a higher level.

1-Star Targets

Suspicious Man LV1
Location: Near the well on the west side of town.
Reward: 10 EXP, 10 G

Boy LV2
Location: Private house on the east side of town, next to the smithy. A sub-quest must be completed before he can be seduced.
Reward: 60 G

Merchant LV2
Location: On the street in the SE corner of town by the smithy.
Reward: 20 EXP, 44 G

Young Man LV2
Location: Right in the center of town, between the bar and the item shop.
Reward: 20 EXP, 14 G, 1x MANA POTION

Young Man LV3
Location: In the NW corner of town, south of the stable. Staring at a chest across the water.
Reward: 30 EXP, 18 G, 1x HERB POTION

Merchant LV4
Location: North of town, street behind the item shop.
Reward: 40 EXP, 22 G, 1x SHIELD EARRING

Vigilante LV7
Location: Just to the east of the town entrance.
Reward: 84 EXP, 34 G

2-Star Targets

Merchant LV5
Location: East side of town, on the same horizontal street as the bar.
Reward: 50 EXP, 26 G, 1x SECRET SUCCUBUS POTION

Innkeeper’s Guest LV6
Location: Inside the inn on the west side of town, sitting on the northern couch.
Reward: 76 EXP, 30 G

Merchant LV6
Location: Near the well on the west side of town.
Reward: 76 EXP, 30 G

Innkeeper’s Guest LV6 (2)
Location: Inside the inn on the west side of town, sitting on the southern couch.
Reward: 76 EXP, 30 G, 1x MANA POTION

Bar Patrons LV8
Location: In the bar near the middle of town, right by the counter.
Reward: 92 EXP, 38 G

Drunkard LV8
Location: Behind the bar in the middle of town, passed out in the street.
Reward: 92 EXP, 38 G

3-Star Targets

Bar Patrons LV9
Location: In the bar near the middle of town, on the left side of the table with two people.
Reward: 100 EXP, 42 G

Bar Patrons LV10
Location: In the bar near the middle of town, on the right side of the table with two people.
Reward: 108 EXP, 46 G

Obstacle Man LV11
Location: Hidden area on the north side of town, in front of a treasure chest. Enter the stable in the NW corner, then go through the door behind the Gentle Man LV12. Proceed east to find him. The chest behind him has 1x GUIDE OF GROWTH.
Reward: 116 EXP, 50 G

Merchant LV11
Location: Westmost private house in the SW corner of town.
Reward: 116 EXP, 50 G

Gentle Man LV12
Location: In the stable in the NW corner of town.
Reward: 124 EXP, 54 G

4-Star Targets

Bar Patrons LV13
Location: In the bar near the middle of town, talking to a bunny girl at a table near the fireplace on the right side.
Reward: 132 EXP, 58 G

Vigilante LV14
Location: In the bar near the middle of town, on the right side.
Reward: 140 EXP, 62 G

Old Person LV15
Location: NE corner of town in the park.
Reward: 148 EXP, 66 G

Bar Patrons LV16
Location: In the bar near the middle of town, to the right of the entrance.
Reward: 156 EXP, 70 G

Grim Man LV16
Location: South side of town, house to the left of the smithy.
Reward: 156 EXP, 70 G

5-Star Targets

Suspicious Man LV15
Location: Inside the locked house on the east side of town. Accessed as part of the [Mysterious Medicine] sub-quest.
Reward: none

Innkeeper LV17
Location: Inside the inn on the west side of town, behind the counter.
Reward: 164 EXP, 74 G

Merchant LV18
Location: Near the middle of town, in front of the item shop.
Reward: 172 EXP, 78 G

Vigilante LV18
Location: North side of town, behind the bar. Can only be seduced as part of the [Prison Break] sub-quest.
Reward: none

Merchant LV19
Location: Right next to the town entrance.
Reward: 180 EXP, 82 G

Master LV20
Location: In the bar near the middle of town, behind the counter.
Reward: 188 EXP, 86 G

Steam Achievement Guide

While the game does not currently have any Steam achievements, there are 15 unlockable achievements that can be completed in-game. Achievements can be viewed from the in-game menu. When unlocked, each achievement will allow you to open a corresponding chest in the hidden vault at the bottom of the well in the Town of Este. The achievements and their corresponding rewards are:

Transform!!: Transform into a succubus for the first time.
Reward: 1x SECRET SUCCUBUS POTION

Synchronization: Transform into a succubus 15 times.
Reward: 1x SECRET SPIRIT POTION

Beginner Succubus: Reach Succubus Level 2.
Reward: 1x SECRET SUCCUBUS POTION

Elite Succubus: Reach maximum Succubus level (20).
Reward: 1x GUIDE OF GROWTH

First Step: Clear MQ4: A Handsome Succubus-Hating Man.
Reward: 1x GUIDE OF GROWTH

Stickiness: Suck more than 50ml of s*men.
Reward: 1x SECRET SUCCUBUS POTION

White-Out: Suck more than 80ml of s*men.
Reward: 3x SECRET SUCCUBUS POTION

Adventurer: Collect from gathering nodes 70 times.
Reward: 3x LARGE SUCCUBUS CRYSTAL

Treasure Hunter: Open 30 treasure chests.
Reward: 1x CAT PLUSHIE

For the Good of People: Complete all sub-quests
Reward:1x BOTTOM’s GUIDE

Eeny Meeny Miny Moe: Complete half of the Seduction Reference Book.
Reward: 300 G

Full Belly: Complete the Seduction Reference Book.
Reward: 1x QUEEN’S CROWN

All According to Will: Learn all 6 sexual skills.
Reward: 1x ELIXIR

Big Trouble!!: Reached MAX Heat Mode 10 times.
Reward: 3x SECRET SUCCUBUS POTION

Hard Worker: Complete all other achievements.
Reward: 1x PROOF OF ENDEAVOR

Skill Tree Guide

This section includes descriptions of all 38 skills as well as my thoughts on each. Unless you do not care about the play experience, it is optimal to only choose the skills you need for your particular build, as many of the skills force you to add additional cards to your deck, reducing your chances of drawing the cards you want.

Regarding passive skills, all passive skills are worth getting unless you are running a very specialized build that does not need them. Usually the priority for passive skills is ATK > DEF > Stamina. Increasing your ATK will increase the damage of all your cards, while DEF will do the same for shields. With enough damage and/or shields, HP is hardly necessary, so it is a lower priority. That said, it can be a nice safety cushion or allow you to try out new things without getting punished, which is nice.

For better understanding, here are some keywords you will see on cards. Note that for all abilities that “apply X effect for a certain number of turns”, reapplying the effect will stack the effect’s duration, but will not increase the size of the effect (i.e. inflicting Hypersensitivity +1 on an enemy with two turns left of Hypersensitivity will give it Hypersensitivity with 3 turns left).

  • Card, Sexual: Sexual cards increase your Tension by 1 when cast, and your cast counts for some of them are tracked on the main menu.
  • Exclude: Once cast, this card will remove itself from your deck for the rest of the battle.
  • Counterattack: Will deal damage (small) to attackers for the stated number of turns.
  • Sexual Poison: Deals a set amount of damage each turn for the stated number of turns.
  • Shield: Give a certain number of shields. Shields negate an equivalent amount of incoming damage.
  • Confusion: Decreases ATK by a set amount for the stated number of turns.
  • Debility: Greatly decreases ATK by a set amount for the stated number of turns.
  • Hypersensitivity: Decreases DEF by a set amount for the stated number of turns.
  • Mesmerize: Greatly decreases DEF by a set amount for the stated number of turns.
  • Fear: Decreases shields gained for the stated number of turns.
  • Excitement: Increases ATK by a set amount for the stated number of turns.
  • Holding On: Increases DEF by a set amount for the stated number of turns.

Beginner Skills

Fascination

Prerequisites
None
Skill Type
Card
Skill Effect
Deals damage (small, all enemies). Cost 1.
Comments
Decent basic AoE spell and a good early pickup for dealing with Bats and other swarm-type enemies.

Attack +1

Prerequisites
Fascination
Skill Type
Passive
Skill Effect
Permanently increases ATK by 1.
Comments
None

Lock-On

Prerequisites
Fascination
Skill Type
Card
Skill Effect
Doubles damage points with the next card you use. Cost 1.
Comments
While it can be good, it doesn’t do anything by itself and you may not be able to reliably use it with a card you want to. It will probably mostly end up being a CHARM. That said, you can build around it if you want.

Charm Barrier

Prerequisites
None
Skill Type
Card
Skill Effect
Give shields (medium, self) and Counterattack +1 (self). Cost 2.
Comments
A decent upgrade to your basic GUARD skill that is also an attack card if opponents were going to attack you this turn (the damage is similar to a CHARM card).

Defense +1

Prerequisites
Charm Barrier
Skill Type
Passive
Skill Effect
Permanently increases DEF by 1.
Comments
None

Assist Guard

Prerequisites
Charm Barrier
Skill Type
Card
Skill Effect
Gain shields each turn (small, self) for the rest of the battle, Exclude. Cost 2.
Comments
The effect is pretty minimal for a fairly high initial cost. There is an equipment piece (BEAR PLUSHIE) that does the same thing for free. Unless you are going for a dedicated stall strategy, not worth getting.

Pre Stretch

Prerequisites
None
Skill Type
Card
Skill Effect
Draw 3 cards. Cost 1.
Comments
This card can either be a waste of MP or amazing depending on your deck build. Ideally, take it only if it fits your build.

Stamina +6

Prerequisites
Pre Stretch
Skill Type
Passive
Skill Effect
Permanently increases HP by 6.
Comments
None

Weight Reduction

Prerequisites
Pre Stretch
Skill Type
Card
Skill Effect
The next card you cast costs 0 MP. Cost 0.
Comments
This card can be really good if paired with expensive 2 and 3-cost spells, but it requires a build-around strategy. Since it does not draw a card to replace itself, you will need a way to counter the card disadvantage.

Intermediate Skills (5 skills to unlock)

Titty F*ck

Prerequisites
None
Skill Type
Card, Sexual
Skill Effect
Deals damage (medium, target enemy) and give shields (medium, self). Cost 2.
Comments
A good card with a reasonable damage and shield rate. Gives 1 Tension on use. You need to get it if you want all the achievements.

Defense +1

Prerequisites
Titty F*ck
Skill Type
Passive
Skill Effect
Permanently increases DEF by 1.
Comments
None

Sadism

Prerequisites
Defense +1 (Intermediate)
Skill Type
Card
Skill Effect
Deals damage twice (small, target enemy) and gives Excitement +2 (self). Cost 2.
Comments
Good damage and effect for the MP. With multiple hits, it plays well with Hypersensitivity or Mesmerize effects and will stack to power them up significantly. The only downside is that the Excitement is applied after both hits are dealt, so the second hit does not benefit from it.

Poison Touch

Prerequisites
None
Skill Type
Card
Skill Effect
Sexual Poison +3 (target enemy). Cost 1.
Comments
The damage done each turn is similar to a Charm card, so this is basically 3 Charm spells (over three turns) for 1 MP. It’s good as long as you aren’t trying to take out your opponent in a single turn.

Whiplash

Prerequisites
Poison Touch
Skill Type
Card
Skill Effect
Deals damage 4 times (small, random enemy). Cost 2.
Comments
The damage/MP rate is pretty good and the multiple hits plays well with Hypersensitivity, Excitement, or Mesmerize to deal a LOT of damage. The downside is the random nature of the hits and that the targets are determined at the beginning. If an enemy dies to one of the hits, any other hits that were supposed to go to them are canceled rather than being redirected to other targets, making it most effective against a team of healthy enemies or a single enemy.

Attack +1

Prerequisites
Whiplash
Skill Type
Passive
Skill Effect
Permanently increases ATK by 1.
Comments
None

Stamina +6

Prerequisites
None
Skill Type
Passive
Skill Effect
Permanently Increases HP by 6.
Comments
None

Masochism

Prerequisites
Stamina +6 (Intermediate)
Skill Type
Card
Skill Effect
Give shields (medium, self) and Holding On +2 (self). Cost 2.
Comments
Probably not worth getting. At 2 MP it is not cheap to play, and generally it is better to deal damage than try to mitigate it. That said, this is one of the best cards in the game for reducing incoming damage.

Charm Incense

Prerequisites
Masochism
Skill Type
Card
Skill Effect
Heals status irregularities (self). Cost 1.
Comments
This will get rid of most negative statuses on yourself (Hypersensitivity, Fear, etc.). Not sure if it is worth a card slot though.

Advanced Skills (12 skills to unlock)

Mist Barrier

Prerequisites
None
Skill Type
Card
Skill Effect
Give shields (small, self) and draw 1 card. Cost 0.
Comments
This is an amazing card. Since it costs no MP and replaces itself, there is no penalty for adding it to your deck at all.

Attack +1

Prerequisites
None
Skill Type
Passive
Skill Effect
Permanently increases ATK by 1.
Comments

Masturbation

Prerequisites
Mist Barrier, Attack +1 (Advanced)
Skill Type
Card, Sexual
Skill Effect
Draw 2 cards, give 1 MP, Hypersensitivity +2 (self). Cost 0.
Comments
This is also an amazing card. Drawing cards and increasing your MP is perfect for decks that want to do lots of damage at once, and the downside is largely irrelevant as long as you shield yourself or just defeat the enemy before it hits you. Playing this also increases your Tension.

Temptation

Prerequisites
None
Skill Type
Card
Skill Effect
Deals damage (medium, all enemies). Cost 2.
Comments
Pretty much the same as FASCINATION, but with a higher cost and correspondingly better damage. Kind of an average pickup on its own.

Defense +1

Prerequisites
None
Skill Type
Passive
Skill Effect
Permanently increases DEF by 1.
Comments
None

Deboning

Prerequisites
Temptation, Defense +1 (Advanced)
Skill Type
Passive
Skill Effect
Mesmerize +1 (target enemy). Cost 1.
Comments
While this effect is really good for all-in builds, the downside is the MP cost and that the effect only lasts 1 turn.

Stamina +6

Prerequisites
None
Skill Type
Passive
Skill Effect
Permanently increases HP by 6.
Comments
None

Foot Job

Prerequisites
None
Skill Type
Card, Sexual
Skill Effect
Deals damage (small, target enemy) and gives Hypersensitivity +1 (target enemy) 3 times. Cost 3.
Comments
Kind of an expensive card, but very high damage to compensate. Each hit gives Hypersensitivity, so against an enemy with no debuffs the second and third hits will deal increased damage. Also gives 1 Tension on use.

Drain Kiss

Prerequisites
Stamina +6 (Advanced), Foot Job
Skill Type
Card
Skill Effect
Gives Debility +1 (target enemy). Cost 1.
Comments
Another pure damage mitigation card. I don’t find these effects to be very useful, as I would rather just win.

Succubus Skills (20 skills to unlock)

Fate Manipulation

Prerequisites
None
Skill Type
Card
Skill Effect
Add any card from your deck to your hand. Cost 0.
Comments
Amazing card that allows you to pull any other card from your deck for free. Necessity if you are running any kind of combo build. The only downside is that it cannot target cards in your discard, but that is solved by just drawing a lot of cards to reshuffle.

Heart Breaker

Prerequisites
None
Skill Type
Card
Skill Effect
Deals damage (medium, target enemy). Cost 2.
Comments
High damage for the MP and a prerequisite for one of the best cards in the game. Get it.

Hunting Time

Prerequisites
Heart Breaker
Skill Type
Card
Skill Effect
Gives 2 MP, draw 2 cards, Exclude. Cost 0.
Comments
A necessity for most combo decks. Another free card that draws you more cards and gives you MP. The only downside is that it can be used once per battle, but that isn’t an issue for an all-in build.

Stamina +6

Prerequisites
None
Skill Type
Passive
Skill Effect
Permanently increases HP by 6.
Comments
None

Sex

Prerequisites
None
Skill Type
Card, Sexual
Skill Effect
Deals damage (small, target enemy) a number of times equal to remaining MP. Cost variable.
Comments
The highest damage on a single card in the entire game. Also quite versatile, as you use it as anything from a massive MP sink to a stronger version of Charm for 1 MP. The only downside is that you cannot control how much MP it uses, so it probably has to be the last thing you do on your turn. Also increases Tension by 1.

Defense +1

Prerequisites
None
Skill Type
Passive
Skill Effect
Permanently increases DEF by 1.
Comments
None

Obstruction of the Incubus

Prerequisites
None
Skill Type
Card
Skill Effect
Give shields (large, self). Cost 2.
Comments
Massive shield/MP ratio. I don’t like pure mitigation cards, but it is good if that’s what you want.

Mirror of Incubus

Prerequisites
Obstruction of the Incubus
Skill Type
Card
Skill Effect
Reuse the next card for 0 MP. Cost 1.
Comments
This skill is kind of complicated – after casting it, the next time you cast a spell on that turn (still paying the MP cost) you will gain a duplicate of that spell in your hand that costs 0 MP. While it can be good, there are a lot of conditions to satisfy – you need to have another card you want to duplicate, and you need to have the MP to cast this and that card. By itself the card is kind of a dead draw, so I don’t love it.

Attack +1

Prerequisites
None
Skill Type
Passive
Skill Effect
Permanently increases ATK by 1.
Comments
None

Queen Skills (25 skills to unlock)

Succubus Time

Prerequisites
None
Skill Type
Card
Skill Effect
Reduces the cost of all cards in your hand to 0 MP. Cost 4.
Comments
This card is a little complex to use properly, but can be absolutely amazing if you build around it. The main downsides are the very high MP cost (all of your MP unless you do something about it) and that it only affects cards in your hand at the time you cast it. Use it with cards that draw you more cards or increase your MP so that you can get as big a hand as possible before you reduce the cost. Note that it does not work with cards that consume your remaining MP for an effect (SEX, GUARD RUSH) – they will only work off of your MP pool and the discount will not affect them.

All+

Prerequisites
None
Skill Type
Passive
Skill Effect
Permanently increases ATK by 1, DEF by 1, and HP by 10.
Comments
None

Memory Guide

The game has 16 unlockable, animated and voiced CGs that can be viewed from the Album on the main menu. Entries are unlocked through in-game actions and are numbered by row, left to right.Since some of the CG titles contain story spoilers, they are marked as such.

  1. Foot Job (First Transformation) Unlocked during the “Encounter” main quest, after transforming for the first time and winning the battle.
  2. Hand Job (First Seduction) Unlocked after your first successful seduction with the Suspicious Man LV1.
  3. Sex with Balcan Unlocked after clearing MQ4.
  4. Masturbation on the Bed Unlocked at Succubus Level 10.
  5. Lilim’s Suction Unlocked after clearing MQ6.
  6. Post-Battle R*pe (Battle Lost) Unlocked after clearing MQ7.
  7. Orgy at the Inn Unlocked after clearing MQ8.
  8. Punishment Sex Unlocked after clearing MQ9.
  9. Sex with Big Bro Unlocked after clearing MQ9.
  10. Blowing Big Boss Unlocked after clearing SQ1.
  11. Armpit Job in Waitress Outfit Unlocked after clearing SQ3.
  12. Cowgirl Sex Unlocked after clearing SQ2.
  13. Tentacle Attack Unlock after clearing SQ4.
  14. Sex While Strapped on a Chair Unlock after clearing SQ5.
  15. Impregnation Sex Unlock after clearing SQ6.
  16. Other Animation: Unlock by saving after completing the game and viewing the credits. Allows viewing of the all in-combat scenes.

Conclusion

That’s all. If you have any comments or think I missed anything, please let me know.

Have Fun! Source – Click

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