Quick guide for Love & Sex: Second Base. This guide will be useful when playing as a male character. Enjoy ❤
You have two kinds of statistics: Needs and Attributes. There are a number of romance options they can interact with. They have three primary statistics: Love Points (), Kink Points (), and Girl Points (). Certain other romance options have additional statistics as noted in their sections.
In Love and Sex, you take actions to do things or move around the game. Actions may cost you time and/or attributes. You can see what the action will cost you by hovering over the icon. Many actions have additional requirements, such as specific needs or attributes or characters in the room, or certain seasons.
There are 3 main attributes for each romance character: Love Points (), Kink Points (/), and Lesbian Points (). Additionally, other characters have additional stats that are described in their own character pages as they offer unique mechanichs.
Each character also has their favourite talk topics, favourite gifts, favourite dates and/or television programs. Also each character has their own schedule so you’ll have to adjust your schedule depending on what romance you’re after.
They represent how much a character likes you. Love Points tend to have a cap based upon events; once you reach that cap it will often enable the next event in their story chain. As of this time, many of the characters still have caps below 100, which indicates more story is planned for them in future versions of the game. When you reach 50% , the character will change pose. This can be used as a cue to strike.
In game, this value is represented in a 0-100 scale, and therefore, all the values in this wiki are shown in this same scale. However, internally, it is on a different scale, which means that even if an action/event increases the love points, it may not be reflected in a stat bar change. A notification that was gained will still appear.
There are multiple ways of increasing (or decreasing) a character’s love towards the main character. can be gained and lost through interactions with the characters, sending them texts.
During story events, the character’s love may increase or decrease, sometimes in an unavoidable manner, and other times based on your selections.
Story events are also the only current way of increasing the Love Points cap.
Daily passive Love (DPL)
The first time you met a character every day, the character’s will be modified based on their likes and yourself.
When a character likes an attribute, love is incresed if your attribute current value is higher than the character’s love.
When a character has a trait, love is increased if you are wearing clothes that match that trait. See clothing for details on which cloth matches which trait.
When a character likes/dislikes a skill, love is increased/decreased if you have that skill.
You can tickle each character once per day. Depending on the character traits, Love.png can be increased or decreased. Their effect stacks, so having a multiple of this trais needs to be considered.
You can talk with each character several times a day, but you can only talk about the same topic with that character once per day. Conversations for each topic vary for every character, and may also depend on the hero or the character stat values, or even randomness. Below you can find a table with the different characters and talk topics as a general guide.
Giving gifts to a character will increase (or decrease) their love towards you. The exact amount depends on several factors:
The gift base effect: usually more expensive gifts provide a higher love boost, but this is not always the case. See items for the base effect of each gift.
The gift favored traits: each gives have some favored/unfavored traits, and if the character has that trait, the love gain will be increased/decreased.
The girls likes/dislikes: girls may like or dislike certain gifts, or even certain gifts categories (such as jewelry or books) impacting the love gain. A girl that dislikes an item or its category will never increase their love, they may stay the same or decrease it.
If the gift is given in the character’s birthday, the gain (which may also be negative) will be scaled up by 50%.
Love gain is reduced by 0.5% for each time you gifted the same item to that character in the previous 7 days.
Each character reacts different when you try to kiss them. Some require a certain event to have happened before allowing it, others require a certain amount of Love.png, which may also be modified by Charm.png. As a general rule, a first kiss will grant +2.5% while any other kiss will grant +1% .
Once per day you have the option to compliment a character. There are three possible outcomes depending on your Charm.png and randomness:
Success (50%): +1%
Neutral (30%): no change.
Fail (20%): -0.5%
Each point will increase the success probability by 1%, reducing first the fail probability until 20
and then the neutral probability until 50
When you end a date with a character, additionally to whatever love increase you achieved during the date, their love will also increase. The ammount is determined by the date location, and whether the character likes or dislikes that location.
0% : Home, Mall.
0.5% : Cinema.
1% : Club, Restaurant, Nightclub, Park, Waterpark.
1.5% : Beach.
If the character likes/dislikes that date location, the love increase will be scaled up/down by 50%.
Once you get a character’s number, and if she is not present in the same room, you can send them a text message. At 15 , sexy messages are unlocked and at 30 , dirty text messages are unlocked.
Be careful not to write text messages to characters that are sleeping, or instead you will get -1% .
If Kink Points are positive, it is a measure of how submissive they are, and the icon is a pair of handcuffs. If Kink Points go negative, it is a measure of how dominant they are and the icon is a whip. Only certain characters can go into Dom Points, and this opens up alternative scenes with them.
Kink Points can be raised by giving them “A sex slave’s story” book purchased in the bookstore, or lowered by giving “Mistress Amanda”.
Additionally, the sexy dress, slutty dress, and sexy swimwear can be gifted to each person once for a large bonus (do keep in mind that some of these gifts require a certain value to be accepted).
It can also be raised by spanking, but only once they have reached 10 , and cannot be raised past 50 (Some characters like Lexi don’t require the 10 ). Watching S&M Porn with characters at home (for characters who do not live at home this can be done on home dates) will raise as well.
Raising Kink Points will open new options, such as piercing, collaring, agreeing to have unprotected sex.
Lesbian points are a measure of how likely it is that a girl will agree to romantic content depending on the sex of the participants.
If a girl is over 90% , she won’t date Mike.
If a girl is over 80% , she won’t kiss Mike.
If a girl is over 60% , she won’t have sex with Mike.
If a girl is under 40% , she won’t have sex with Bree.
If a girl is under 20% , she won’t kiss Bree.
If a girl is under 10% , she won’t date Bree.
Additionally, scenes that include more than two characters may also be gated by .
can be modified by differect actions.
Complimenting a character, if successful, will modify if it is preventing it to date that character.
Mike (Gp.png > 90%): -5%
Bree (Gp.png < 10%): +5%
Yuri Manga: +5%
Porn magazine: -5%
Lesbian porn: +
When you reach at least 20 with a romance option, you can then give them gifts. Most gifts will offer an boost, but some will open up story options. Some gifts can only ever be given once. Other gifts can be given multiple times, but their effects will be reduced in the future, such as the flowers and the candies. For some characters, the Sexy Underwear or Sexy Swimsuit will allow them to wear a sexier version of that outfit at appropriate times. For most characters, the slave collar will, given enough , change the character to be your slave.
On Valentine’s Day (most characters give just chocolates then, others will pick from their list), Christmas or the MC’s birthday you’ll receive a gift if you meet the character that day and have at least 20 (birthday) or 25 (Christmas and Valentine’s)
Each character has a specific list of items to give and if you already have that item they’ll skip to the next one, if they run out they’ll give you a cake.
Each character has inherent traits which influences which actions they will like on dates, these dates will be discoverable when you get enough . They’ll also influence how much you’ll gain from the clothes you wear. Certain characters also have anti-traits, meaning if you do an action marked with that trait they may lose .
The following chart briefly shows where various traits are used. For the events the trait typically offers unique dialogue or choices specific to that trait with opportunity for gain or loss depending on player choice.
|Dominant||High class restaurant: pay, Pub: random event, Nightclub: random event|
|Submissive||High class restaurant: pay, order for her, park: random event, nightclub: random event|
|Princess||Beach: suntan, Hight class restaurant: pay, Waterpark: spa, Pub: random event, Park: random event, Nightclub: random event|
|Family||Pub: random event, Park: random event|
|Bitchy||Pub: random event, Park: random event, Nightclub: random event|
|Playful||Beach: build castle, play volleyball, play in the water, Home: play console, play a board game, Mail: arcade, Waterpark: waterslide, Pub: play pool, play darts, Park: make a snowman, snowball fight, random event, Nightclub: random event|
|Flirty||Park: random event, Nightclub: random event|
|Rebel||Cinema: sneak in, Mall: steal, Pub: buy a round, random event, Park: random event|
|Bookworm||Pub: random event, Park: read poetry, random event, Nightclub: random event|
|Geek||Home: play console, play a board game, Mall: arcade, Pub: random event, Park: random event|
|Sportsy||Beach: play volleyball, swimming race, Waterpark: swimming race, Pub: random event, Park: go for a run, random event, Nightclub: random event|
|Guitar||Home: play guitar, Park: random event, Nightclub: random event|
|Gourmand||Beach: eat icecream, Cinema: by popcorn, Mall: bakery, Waterpark: eat icecream, Pub: eat a burger, random event, Park: picnic, random event|
|Yandere||Pub: random event, Park: random event, Nightclub: random event|
|Innocent||Pub: random event, Park: random event|
|Workaholic||Pub: random event, Park: random event, Nightclub: random event|
|Slutty||Cinema: practical anatomy lessons, Home: watch porn, Park: random event, Nightclub: random event|
|Dumb||Pub: random event, Park: random event, Nightclub: random event|
|Trashy||Pub: random event, Park: random event, Nightclub: random event|
|Poor||Hight class restaurant: pay, Mall: steal, Pub: random event, Park: random event, Nightclub: random event|
|Lazy||Nightclub: random event|
When talking to a romanceable character, one of the options is “Talk”, allowing you to pick from a list of topics to talk about. Each of the characters has different topics that they prefer to talk about. Some characters will respond well to one topic and others will respond poorly to the same topic. Some topics will only be good to use when certain conditions are met, such as the character’s or skills that Mike has acquired.
It is important to remember that even “safe” topics can still have choices that negatively impact your relationship with a character.
The charts below are a matrix that shows each romanceable character in the game and the different talk topics available. ✅ denotes “safe” topics that are largely good ways to increase your relationship with the character. ❌ denotes unsafe topics that will harm your relationship with the character. Blank cells are neutral topics that won’t have an effect one way or the other.
1. Requires > 60
2. Most topics have a 50/50 ratio of good and bad answers
3. Not a negative when pregnant
Requires > 25
Requires Cooking skill
Requires > 25
Requires > 20
Requires > 40
Requires > 75
Morgan is a special case. Her reactions to different topic rely on her masculinity, , and whether or not she’s pregnant. Good Luck.
All romanceable characters have desire factors, which influence the things they like and do not like. When desire factors are an attribute, you get daily love points for being high in that attribute. Other desire factors include good date locations and occasionally date activities.
They can also have not desire factors, being things they do not like. Dates in these locations or actions related to these factors will give lower , or even loss.
Both MCs have 2 roommates, one of which is always Sasha. Roommates have more options than other characters:
You can watch TV with the roommates regularly. Each roommate has his or her own chart for programs they like.
You can cook a meal for the roommates for easy , if you have the cooking skill.
Upon reaching a certain , and sometimes after clearing specific events, you may ask a character out on a date. Sometimes these characters will ask you on a date.
If they ask you then a time is automatically chosen. If you do ask, then you can choose the time, either in the afternoon (only Saturday or Sunday) or evening. This means either 14:00 or 20:00.
Different dates cost a different amount of money.
If you don’t take a character on a date on the day it was agreed upon then you’ll lose a whopping 20 . Be careful because some events will cause you to miss the date time.
When the time to go on a date comes, you will get an action icon to take the person on the date. It will appear only at the hour of the date. If you miss the date due to an event, you can still call and cancel the date as long as you do it before midnight. After midnight, you will take the hit for missing the date.
On a date, you’ll have a bar at the top of the screen, called Date Score (). Every action that increases will fill the bar and every action that decreases will deplete it, so take care what you do or say. A full bar means a successful date. All the girls have different preferences on which location they like (dislikes in the infobox on their wiki page). If you take them to a date location they dislike you start the date with -25 . If you also take her to the same date location again (after you took her there the date before) she will lose an additional amount of -25 for taking her there again and an additional -25 for not liking the location (up to -75 ).
You can also get for certain actions, these fill the bar too but don’t alter .
Dates generally last for 6 hours and it’s possible for your date to propose to continue the date either an evening date location or the nightclub.
If a date is successful, usually with a high enough date bar, you might be able to ask your partner home for sex. A high morality Bree MC will usually not have sex right away, and some girls may need additional events to unlock sex.
The MC may purchase clothing in the clothes shop in the mall. The MC can wear one piece of clothing and one accessory. Most clothes add to traits, but some clothes unlock special locations. Some clothes also affect the of dates, depending upon their traits. Depending on the traits of the characters, each piece of clothing and accessory you wear has a chance of adding 1 to your DPL, if multiple traits apply to the same girl then both will count(for example on Sasha the leather jacket has a 40% chance of gaining 1 and 20% chance of 2 )
Some items are for Mike MC, while differently named variations with the same effects are for Bree.
Clothing that unlocks a location does not need to be worn, merely owned.
As of version 22.2.0, the game implements a stamina mechanic. If Mike MC’s stamina has not recovered since the last time he had sex with a girl, the option to take a girl home for ‘hot coffee’ is not available. When Mike MC’s stamina has recovered, an eggplant symbol is visible in the personal information on his phone.
Stamina is calculated in hours since the last time Mike MC had sex. The base recovery time is 120 hours (= 5 days). Choosing ‘erectile problems’ during the introductory questions increases the base recovery time to 240 hours, the ‘high libido’ trait reduces it to 90 hours.
The recovery time is also reduced by Mike MC’s level of and his sexperience. (one removes one hour from the recovery time, two sexperience also remove one hour from the recovery time)
Using the blue pill from the drug store restores stamina immediately. However, every time Mike MC takes a blue pill, an exponentially increasing (!) value is added to his recovery time.
If the MC has > 75 , >= 25 , you may call the character up and go directly to the post-date sex scenes without having a date. This sacrifices the Love.png gain of a date (and any story events that might happen) for the benefits of a sex scene.
If a romance option has at least 30 (this number is the same for all characters and all piercings), during the mall date the MC can take their date to the piercing shop and buy or remove piercings. These piercings are generally cosmetic in nature only.
There is a slave collar that can be purchased as a gift at the sex shop. If given to a character, and that character accepts it, their status will change to sex slave and they will wear the collar. If their ever drops below 50, they will no longer be shown wearing the collar.
At the moment, collaring is not supported for all characters.
The 20 minimum is needed to be able to give gifts.
To collar Palla you have to play her slave route. In order to do that you have to receive a phone call from Palla where she calls Mike and tells him that she has problem settling down. Depending on what you choose when she talked to Mike face to face the dialog will play out a bit different but you you have to choose “I want you all to myself” in the upcoming menu in order to flag her slave route. After you have done that, you need to finish the event Palla explains her situation in order to collar Palla.
Some characters can be proposed to. A wedding ring can be bought in the mall. Giving the ring as a gift leads to a proposal. Characters who can be married need to have very high love – this should only be attempted when is at or near max, or they will likely say no.
Once accepted, the next Sunday, there will be a wedding.
After the wedding will be a bit of an epilogue, and the game will end. Because of this, you should ALWAYS save before proposing.
You have 4 needs: Energy (), Hunger (), Grooming () and Fun ().
is refilled by either sleeping (my bedroom, faster with the luxury bed bought at the mall), drink a coffee (kitchen, once per day, free action), taking a break (office, free action) or drinking an energy drink (bakery, 25 , consumable) You can only drink one coffee per day, either in the kitchen (+2 ) or on break (+1 +1 ).
is filled by either have a meal (kitchen), eat a hotdog (mall, 5 ), eat a hamburger (pub, 25 ) or eating a pastry (bakery, 25 , consumable).
can be refilled by taking a shower in the bathroom (at lower level of love points your housemates will not allow you in the bathroom alongside with them) or eating a mint candy (bakery, 25 , consumable)
Fun can be refilled by watching TV (living room), playing video games (after buying or being gifted the Z-box), play a game (arcade, 1 ), take a break (office), reading the fun book (bookstore, 25 ), watching a movie (movie theater, 10 ), masturbate (living room, free action, requires under yellow fun) and complimenting/kissing the romance options. Sending texts to all the characters in your contacts is a good way to increase and love points at the same time.
If one of your needs is below 5 it will block a small amount of actions, if your needs are in yellow (3 or below) they will block most of your actions, if your needs are in red (0) they will block almost everything except the most basic of actions (sleeping, eating and solving whatever need is in red)
Knowledge increases your cap (max 15) , the amount of money you get from working in the office, the amount of topics you get to talk about (you start with 2 and you get a new one every 10 levels) and is a prerequisite for options in events. You can increase knowledge by: thinking hard (park, only when all your needs are above 5, 50% chance), reading a knowledge book* (book store, 100 , free action), study (university, 2h, 25 ), and buying the knowledge machine (mall, 600 , not guaranteed every night) also increased by wearing certain clothes.
Fitness increases your cap (max 15) and is a prerequisite for options in events. you can increase fitness by: do push-ups (your bedroom, only when all your needs are above 5, 50% chance), swim (pool, only spring and summer months, requires bathing suit), go for a run (park, requires sport clothes), light training (gym, requires sport clothes), heavy training (gym, requires sport clothes) and buying the fitness machine (mall, 600 , not guaranteed every night) also increased by wearing certain clothes.
Charm increases your cap (max 15) and decreases the chance of giving a bad compliment and is a prerequisite for options in events. You can increase charm by: practice speech (bathroom, only when all your needs are above 5, 50% chance), sunbath (pool, only spring and summer months), get a haircut (mall, 50 ), party (nightclub (15 ), 50 ), reading the charm book (bookstore, 100 ), after buying the hot tub (5000 ) and buying the charm machine (mall, 600 , not guaranteed every night) also increased by wearing certain clothes.
Morality is a Bree MC specific trait that describes how good or bad your character is. This controls what actions might be available with certain other characters, positive points will be called morality and negative points immorality.
Your starting attributes are also raised by your choices in the prologue.
These there are the skills which currently matter in game-play. All skills are picked at the start of the game skills, but some skills can be learned as the game progresses. Initial skill choice is detailed in the Walkthrough section.
Martial arts: need less fitness to win a fight, earnable on the beach
Golf: No current effect
Cooking: desire gain from eating with Sasha and Bree in the morning (this skill is earnable ingame) and can affect dialogue with some characters.
Dancing: Has minimal effect on current story. (Can be earned in game from Palla )
Shooting: Has some effect on Aletta’s story.
Kart racing: No current effect (learned by going to the karting track)
Video games: need less knowledge to win the videogame event. Can beat Bree while gaming in the living room (+1kp)
Guitar: prerequisite for the band storyline. Can be learned from a book in the book shop.
Workaholic: 2x work progress bar
Iron stomach: No current effect
Night owl: need 1 hour less sleep
Hung: get +1 if romance options happen to encounter the trouser python (+1 if you’re in the bathroom with sasha or bree, first asking you to leave counts), always impregnate a girl when you ♥♥♥ inside her if she has pregnancy content
Luck: Starting money boost. Better odds on the bar lottery. Can be earned by getting Lavish’s lucky panties or finding a 4 leaf clover, however the clover only gives luck for one day
Shibari: Allows bondage during some after date scenes
S&M: Allows SM during some after date scenes
Massage: Can give Sasha foot massages. Learned from book from book shop.
Skills also influence Daily Passive Love
Debt: lose 100
each week before paying rent
Unlucky: worse odds in the bar lottery
Animals Hate Me: More likely shark will attack if you swim at the beach, bear will attack if you hike in the forest
Small D.ick: Pregnancy chance is reduced to 10%. Influences daily passive love for some girls, art might change in some sex scenes.
For Mike, the only way to reliably get money is to work at the office (you can also roam the streets for a random event or play vidya but you won’t get far that way). Either work or work hard (both 4 hours), work hard gets you more money and costs more but is only available if all your needs are above 5, work is available if your needs are above 3. You also have random events while working that can change how much money you get.
Work is only available in day hours and from Monday to Saturday, this is important because of the next point important! Every Monday morning 100 (50 on easy, 200 on hard) will be required to pay the rent, if you can’t do this then you’ll take a massive relationship hit with your roommates.
At the office you have a promotion bar. When this reaches 100%, you will receive a promotion. This includes a new office and a salary increase. The more promotions you get, the more your salary increases. Promotions will also unlock new content.
The office salary is based on the number of promotions, charm and knowledge. Raising all of these attributes will raise Mike’s salary.
– Work normally: +5% promotion progress.
– Slack off: +5% promotion progress and + 2 fun. There is a chance be caught by Aletta and -1% progress (chance reduced by , 0% at 101 ).
Work hard (+50% money)
– Work normally: +10% promotion progress.
– Work fast: +15% promotion progress. There is a chance be caught by Aletta and get no progress (chance reduced by , 0% at 100 ).
Mike if he loses or quits his office job, the alternative are mall jobs. Mall jobs pay much less than the office job and are not very fulfilling, but they will do the trick.
Bakery: This job pays based upon your .
Electronic Shop: This job pays based upon your .
Gym: This job pays based upon your .
Bookstore: This job pays based upon your , and pays twice the amount as the Bakery.
Sex Shop: This job pays based upon your , and pays twice the amount as the Bakery.
You can purchase items at various shops. There are four types of items you can buy:
Gifts: Gifts are items that are specifically to be given to the romance characters. They can be flowers, candies, books, clothing and certain sex shop items such as the slave collar.
Consumables: Consumables are items that you buy and use. They include items such as cakes, mint candies, medicine and condoms.
Clothing: Clothing are items that you can equip for some effect. You have two slots to equip: A main clothing and an accessory. Each item in the clothes shop describes what it affects.
Plot items: Other items exist for plot purposes, and cannot be used explicitly but may be needed to make some scenes available. Examples of this are the bicycle or car, which unlocks the beach. Note that plot items can also be clothing, such as the sport clothes and fancy clothes needed to unlock the gym and nightclub, respectively.
Each week you’re supposed to do certain chores as part of the household. There will be a bar that fills up to 100% while you are in the house. When you have filled this bar it will go away.
These are best left until Sunday as you don’t have that much to do during that day.
If you don’t do the minimum of 4 chores then you’ll lose 10 with both Bree and Sasha.
Doing unfinished chores even after your chore meter is maxed out will gain extra with your roommates.
For 100 /week you can hire a cleaning service and not have to do chores.
You have a small chance of getting sick every day.
If you get sick, other characters will comment on it, but it otherwise has minimal effect on the game. If you buy medicine in the mall, using it will immediately remove the effect.
If Mike MC has sex with a girl and ♥♥♥♥ inside her, there is a certain chance she will become pregnant. The pregnancy system changed with version 22.2.0. The chance of pregnancy now depends on the general fertility of the girl, the day her fertility cycle and the size of Mike MC’s ♥♥♥♥.
There is a 28 day fertility cycle for each girl during which they can get pregnant.
During this time there is a 13 Days time window in which there is a chance for the girls to become pregnant. In order to see the Pregnancy chance for each girl you have to learn the new skill “Fertility Assessment”. It can be learned through a book from the book shop.
Also, each girl has one of 3 fertility traits which change the chance of them getting pregnant.
Base pregnancy chance
Additionally, to the girl’s fertility trait, Mike MC’s potency depends on his ♥♥♥♥ size (hung/normal/small d.ick), which will increase or decrease the pregnancy chance.
The d.ick size can be chosen during the introductory questions. It can also be changed with the respective pills from the drug store.
Base pregnancy chance + Hero potency trait
In order to avoid pregnancy, Mike MC can use a condom. Condoms can be bought at the drug store or the sex shop. Some girls will insist on using protection, unless their is high enough.
Any girl that has >= 50 can be commanded to go on (or off) the pill. Some girls, such as Lexi and Palla start out on the pill, but most do not. A girl who is on the pill cannot get pregnant.
Besides the after-date scenes, there are also a couple of sexual encounters during the girls’ story events. In most, they cannot get pregnant. This is a game design decision, so that the player does not impregnate a girl during a sex scene over which they have no control. The hung trait does not change the outcome! In some events, the player can choose whether to use a condom or not. A few events do not present that option. For these, the only sure way to prevent a pregnancy is if the girl is on the pill.
During a home date, Mike MC can have sex with a girl in the hot tub (after it has been repaired for 5000 ). If Mike MC does not pull out, the girl can get pregnant during this event.
When a girl becomes pregnant, sometime in the next week she will have a special conversation with MC where she breaks the news. Some girls do not want children and will want an abortion. Some girls will want to keep it. If, at the end of the conversation, she decides or is coerced into keeping the child, after 9 full days her art will update to the pregnancy version. Not all girls currently support pregnancy.
As of version 22.2.0, the game now gives the player the option to choose between the old system where girls stay pregnant forever or the new system where they give birth.
The girls give birth 60 days after they become pregnant
If you don’t marry the girl before she gives birth she will lose 25
You’ll have to pay 100 in child support every week for every baby
Question #1: Do you like sport?
Question #2: Do you have a hobby to relax with?
Question #3: Can you tell us something bad or shameful about you.
Question #4: Do anything of note, or is corporate lackey all there is to you?
Advancing quickly in the game requires getting your attributes up and having a lot of money. As a result, a good early daily schedule includes working a lot and spending time practicing your skills, while at the same time increasing with your roommates. Here is a good recommended schedule to start with.
Purchase the Luxury bed at the mall for 200 . This will allow you to get up at 6:00 a.m. fully rested, without an alarm, provided you go to sleep at 23:00.
06:00: Wake up (set the alarm) and shower, Bree will ask you to leave, this will net you with her if you are hung.
07:00: Watch TV or do a chore
08:00: Kitchen with Bree, compliment her (free action, once per day), this will either increase or decrease it but we’re going to get it back immediately anyway, talk to her.
09:00: Kitchen with Sasha, compliment her (free action, once per day), eat with her, also drink the coffee (your should be 8 which brings you right back at 10 for free)
10:00: Office, work hard
14:00: Office, work hard
18:00: Text every girl in your contact list that is not at max . You should call and chat with the ones that can gain or, if desired, for chatting.
18:00: Home: either TV with Bree (if you have enough with her) or wait for 2 hours (your fun levels are too low to do anything else)
20:00: Eat with the girls
21:00: TV with Sasha (if you have enough with her)
Other good starting choices include (once you’ve worked a bit and built up some cash) buying gym clothes and going to the gym to train, or buying fancy clothes and going to the nightclub to party (only available late at night) to build up . Going to the university to build up is also valuable early. If you want to avoid Kylie (the Yandere character), she will not trigger until 7 days played. Kylie also does not become generally available until after Mike has 30 , so raising to max first and then raising can keep Kylie at bay.
Be warned that starting on the second week, if you go to the Dark Alley after 22:00 you will encounter Danny. If you have less than 50 , (or less than 25 with martial arts skill) you will lose 500 , so do not do this encounter on a Sunday night!
That’s all. Have fun ❤